Physical+Education

​ =Content Area: Physical Education =

Curriculum Standard:
daily physical activity. that may meet personal needs and interests. social interaction.
 * Sixth Grade Physical Education Standard 3:** Participates regularly in physical activity.
 * Benchmark A:** Engage in regular physical activity inside and outside of school to meet national recommendations for
 * Indicator:** Develop awareness of the opportunities inside and outside of school for participation in a broad range of activities
 * Sixth Grade Physical Education Standard 6:** Values physical activity for health, enjoyment, challenge, self-expression and/or
 * Benchmark B:** Select physical activities that promote self-expression and provide opportunities for social and group interaction.
 * Indicator:** Participate in a variety of non-traditional activities of interest.

Technology:
Silhouette Video Game media type="custom" key="4631296" Video from @http://games.venturebeat.com/2009/10/02/softkinetic-plans-to-launch-silhouette-gesture-control-game-video/

Silhouette is a gesture-based video game that uses a 3D camera accessory. The game does not use a controller. The player's body movements control the game. The player is challenged with rapidly approaching walls, which require the player to pose and bend their body to match the avatar in the game. It is slated for release in 2010 by Softkinetic. The above video is from the game's debut showing at the September 2009 NVIDIA GPU Technology Conference.

Students will access a website for their homework assignment: PE Central's Log It. Log It is a site that motivates children to be physically active by allowing them to log their daily physical activity. Classes can participate in virtual hikes across the United States. Students and classes have the potential to win prizes for logging their walking activity.

Description:
Students will take turns being the 'leader' in a game of Silhouette. All students will echo the movements of the leader, who will be controlling the game. Students will rotate every 2 minutes to give each child a chance in the leader position. The student with the highest point total will be recognized at the end of the class. For homework, students will be encouraged to join PE Central's Log It to get the class to virtually walk across the United States.

Supporting Research:
 In the 2007 article // Interactive video games in physical education // the use of Dance Dance Revolution in physical education classes is recognized as highly motivating for students, because they are having so much fun they do not realize they are exercising. The game Silhouette is similar to Dance Dance Revolution except it incorporates total body movement. The article from the Journal of Physical Education, Recreation and Dance suggested using the system of rotate in, rotate out with the game to keep the entire class engaged. The article states “Physical educators are in the business of promoting lifetime physical activity and, so far, interactive video games appear to be an effective tool in that quest.”


Trout, J. & Christie, B. (2007) Interactive video games in physical education: rather than contribute to a sedentary lifestyle, these games demand activity from the players. //Journal of Physical Education, Recreation & Dance, 78,// 29-34.

Tried and True or New and Innovative:
This is new and innovative, the game Silhouette will be released in 2010. It captures the entire body position due to the use of a 3D camera. The use of video games for promoting physical activity is becoming more prevalent, but it is still relatively new. The Log It website is tried and true, since its web debut was 1996.